![]() Take the completed application to the Strike & Spare Family Fun Center of your choice. Please complete the form and save/print your application. Simply stated, S&S and its team members enjoy a relationship based on mutual satisfaction.Īs an equal opportunity Employer, S&S Family Entertainment Centers has a policy of providing equal opportunity to all team members and applicants regardless of race, religion, national origin, age, sex, disability, sexual orientation, or pregnancy. Similarly, S&S may terminate the employment of the individual at any time, with or without cause, so long as termination does not violate any applicable federal or state law. You may mail, fax, or take in person your resume and completed application to the prospective center.īecoming a member of an S&S Family Entertainment Center is a voluntary action on the part of the team member (employee), who may resign at any time, with or without cause. Please click below to download our employment application. We're always looking for additional qualified staff members. Employment Opportunities at S & S Family Entertainment.Roll #3 – Athlete knocks down 6 pins, now 16 (10+6) pins are added to the 134 for a total score of 150.Since the athlete got a spare they get one more bonus roll. ![]() Roll #2 – Athlete knocks down the two pins standing for a spare, which is the second roll for the strike that was rolled in the ninth frame so 20 (10+10) gets added to the 114 for a score of 134 in the ninth frame.Here is how it works: After the strike in the eighth, the first roll was a strike in the ninth frame and the second roll was the 8 pins knocked down in the 10th frame (86+10+10+8 = 114). Roll #1 – Athlete knocks down 8 pins, since strikes count 10 plus the next two rolls, a score of 114 gets marked in the eighth frame. Answer See 1 answer Please note that all of this content is user-generated and its accuracy is not guaranteed by Indeed or this company.Roll #2 – No roll, cannot add score yet.Roll #1 – Athlete knocks down all 10 pin for another strike, mark an X. ![]() Roll #1 – Athlete knocks down all 10 pins for a strike, mark an X and a score of 86 goes into the seventh frame: 66+10+10 = 86.Roll#2 – The athlete knocks the pin down for a spare, so the score for the sixth frame is 66 the 46 plus 10 for the strike, then 10 for the next two rolls: 46+10+10 = 66.Roll #1 –Athlete knocks down 9 pins but you must wait to add the score for the sixth frame since the athlete gets one more roll before that happens.Roll #2 – Since the athlete knocked them all down on the first roll, they do not get to roll again until the next frame.Roll #1 – Athlete knocks down all 10 pins for a strike, so mark an X.Roll #2 – Athlete knocks down 1 of the 3 pins left standing, so the score in the fifth frame is 46 (38+8 = 46).Roll # 2 – Athlete knocks down 1 of the 2 left standing, so the score in the fourth frame is 38 (29+9= 38).Roll #2 – Athlete knocks down 5 of the 7 pins that were left standing, so the total for the third frame is 29 (21+8 = 29).How do you do this? Simply add the 8 from the first frame, plus 10 for the spare in the second frame plus the 3 pins that were knocked down on the first roll in the third frame: 8+10+3 = 21. Roll #1 – Athlete knocks down 3 pins now the score for the second frame goes in.We won't write anything in the second frame until the next roll. Roll #2 – Athlete knocks down the 5 pins left standing for a spare.Roll #2 – Athlete misses the 2 pins left standing, for a score of 8 in the first frame.Using a completed scoring sheet below, let's walk through how this game was scored from start to finish: If you knock down eight pins on your first roll and then you miss the two pins that were standing on the second roll, that also is a miss and you only get to add the eight pins you knocked down to your score. Remember, you have two rolls per frame so you still have a chance to knock down some pins or maybe you might knock them all down and get a spare. If you roll the ball into the gutter on the first roll, it means no pins were hit. You do not add up the score for this frame until you have rolled the ball one more time. A spare gives you extra pins as a bonus, too. ![]() You do not add up the score for this frame until you have rolled the ball two more times.Ī spare is marked when you knock down all the pins with two rolls. A strike gives you extra pins as a bonus. A strike is marked when you knock down all the pins with your first roll. ![]()
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